2016 is gone and the site has been quiet since my last post on 4th July.
The online course I had started is currently on hiatus and I plan to relaunch it later this year.
Looking forward, I’ve decided to refocus on my attention on this website and start writing again. Last month, I took the time to rethink my goals for this site and what I wanted to share with you.
Big Idea for 2017
While it’s interesting to write tutorials on existing games, perhaps it’s time to shift my attention to showing you the process of creating your own games. From idea to final game, I will share my work in progress and my thought process.
What inspired me was reading Rami Ismail’s Gamasutra article on creating a game a week and thought about giving it a go. I’ve also discovered Adriel Wallick’s blog where she writes about the game she made during the week. Thomas Palef also shares his game week development experience here.
One thing I noticed about these articles: there was no mention about how many hours were actually spent creating the weekly game. I also didn’t want to just create a simple prototype but a more polished game that could be published.
As I was thinking about how to implement this, I came across Jon Beltran’s post with his take on the one week game project. What I liked about Jon’s approach is his plan to cover the entire game development process and not just cover the technical aspects.
Instead of rushing to complete a game in a week, my current plan is to see what I can come up with in 40 hours. Let’s assume I’ll spend 2 hours daily, 5 days a week. Each game will take about 4 weeks to complete.
The goal is to create a small, polished game that’s (hopefully) fun to play.
I will share the thinking, code, work in progress and hours spent each step of the way so you’ll learn how to go from idea to finished playable game.
In the next post, I will share a game concept I had in mind, some goals and constraints to ensure that the project keeps to the 40-hour development limit. I will post as regularly as possible when there are updates to share.